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Dungeons of Discovery: Writing Dazzling Windows Games With Wing/Book and Cd
by Clayton Walnum
Product Group: Book
Publisher: Que Pub (1995-01)
ISBN: 0789700603
EAN: 9780789700605
Dewy Decimal #: 794.815265
Paperback: 512 pages
SKU: 116113
Condition: New
Comments: 0789700603 This book is brand new and shows no apparent wear or use of any kind; gift quality, pretty. CD-ROM still factory sealed. Remainder mark bottom p. edges. Your book will be carefully protected for transit in sturdy, weather-resistant packaging. We are prompt, efficient, communicative.
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Editorial Reviews
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Product Description
A comprehensive tutorial on using the WinG library details all the techniques involved in developing commercial grade games including high-speed bitmap graphics, smooth animation, digital sound, and more, and features a CD with source code and functional versions of games. Original. (Advanced).
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Customer Reviews
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Old but has some useful techniques
Rating (3)
Date: 2008-06-24
I originally bought this book back in 1995 when it came out and was very disappointed because I thought I was buying a book that would help me write a 3D raycaster or something similar.
It's over a decade later and I'm now trying to find my old copy because I remember it taught some techniques that are horribly outdated today on PCs but might be useful on resource constrained platforms.
What this book will do is show you a way of creating a 1st-person-ish 3D-ish view in a tile-based world. It reminds me of the old SSI gold box games, Bards Tale, etc.
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Do not bother
Rating (2)
Date: 2006-02-08
1 out of 1 customers found this reveiw helpful
Unfortunately WinG is really not used any longer and I was actually quite upset after going through the entire book and realizing OpenGL and DirectX/3D are the way to go. Buy a DirectX, Direct 3D or OpenGL book if you want something of value.
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